How to Make a Quakeworld Tournament Work 2006-07-24

As you can see the common trend for a Quakeworld tournament is that they never finish. Here are some general problems I see time and time again:

-40% of the teams always seem to play 1 or less of their games
-70% of the teams strategically hold off their games against better competitors until later thinking they will be better later on to actually beat them, but for some reason they never get better and never play the games
-25% of the teams quit after their first game because the realize they are not competitive enough to be in the tournament
-100% of the teams cannot agree on a schedule to play their match and they are held off for weeks and eventually get forgotten

These situations destroy tournaments. I feel it’s not because of the Quakeword players, it has 100% to do with the structure of the tournament. Because of the leniency of the rules games get put off and teams are not encouraged to complete games. Organizers need to develop strict guidelines with match dates and times that do not bend or else these matches will not get played. Also keep in mind holidays and Superbowls when creating the original schedule

Think of the World Cup, if you tell them they can play the game whenever they feel like it, The team with the injured players will probably wait till all of their injured players are healed and strategically ready, and goodness knows how long that will take, it will probably never get played. That’s why dates and times are posted

Dates and Times make it easier to process goals. It is a lot more comforting knowing that a Quakeworld game will be played on this day no matter what, rather than thinking a Quakeworld game might be played on this day. After showing up 3 times for a date and time that you think the game might be played at and the other team does not show, by this time you don’t give a fuck anymore and the integrity the tournament is lost. If I know that the game will be played at a certain time or else a forfeit, I will show up and try my darndest to win.

Another thing, If it’s a high profile such as AG vs Fired, people will know the date and time of the game and know when to show up to spec, generating new interest in the game. Quakeworld needs to gain new members as we lose members, and special events will promote interest.

Let’s talk about tournaments. I haven’t seen one in a long time. I know the Europeans are able to man successful tournaments. What are you guys interested in? I know I do not see a lot of people on the servers lately probably due to lack of tournaments. I don’t think we need to give out prizes to raise the interest. What should the next tournament be? 1on1? 2on2? 4on4? Is there a possibility that we can make a 4on4 team that can be competitive vs boss? or will that just be a waste of time? I feel that that’s the general feeling in 4on4 that kills the interest. 1on1 however is still an open book, it wouldn’t surprise me to see Def take back his title or even Myth and Cyan rising up to the challenge. 2on2s could also be interesting since there are too many good players to stick them on 1 2on2 team :P. 4on4 however is suffering, perhaps boss should split into 2, so that it will not be a sheer boss dominance. Tell me what you guys think.

 
Written by: STEEK
Comments:
pg  2006-07-24  21:30
First POST!!!!!1

Honestly, I think QW might be done with tourneys, but we'll see if people play more in the fall/winter like usual. I personally don't even have much interest in any tourneys except maybe CTF, or FFA. Except for my time playing with 33Ls most of my tourney experiences haven't been that positive. I have more fun in rpickup because you don't know the exact strength of the teams, and if it sucked you just rpick again.
 
skel  2006-07-25  10:11
Maybe something would work in fall or winter like pg says. Although I think the problem you're talking about isn't 100% the tournament structure....it's got alot to do with the players. I agree a more structured tourney could get more matches to be played, I still think there will be forfeits and then people can give up on a tourney just as easily. The only way we'll find out what works is for some other people to step up and organize a league or event. qw.us is always open to anyone willing to start a league or tourney. Just post on the forums or msg an admin. Btw the CTF idea is good too :)
 
pg  2006-07-25  12:46
I still think some weird type of league format(draft league, thing def mentioned, etc) might be able to draw in players for 4v4 but the chance anyone is willing to put in the work to try that is probably pretty slim. I always thought an FFA tourney where you got points for frags and good efficiency would be interesting as there is a bit of a tug o' war between the two. Sometimes in FFA you can get the fraglimit first but only have 40% efficiency because you charge so much, yet your deaths are spread out over all players limiting your frags from concentrating on one player. To get very high efficiency in FFA you usually need to play pretty defensive, but it's possible. CTF is just fun and different. Still really fresh to me being a hardcore DMer. Plus I don't really take it serious. ;)
 
Traxler  2006-07-26  11:56
I will play in any tourney. The only way I will quit mid-tourney is if I quit playing qw again. Of course, when I say I'll play in any tourney, it is much easier for me to play in a 1on1. Any other type of tourney requires me to convince people to have me on their team.
 
skel  2006-07-27  14:27
So what's a good time for the next qw league? Which month of this year? eh?
 
STEEK  2006-07-28  13:05
I would like to host the next league, probably in September or October, probably a 4on4, with my nazi rules, any objections? no i didn't think so, because your not allowed to object MUHAHAHAH!
 
pg  2006-07-28  19:38
At least STEEK NAZI league should have a cool banner...
 
Name:
Comment:

Use [b]text[/b] for bold and [p] for new paragraphs.
(Abuse of comments can get you banned!)

Column Archive

back to top html css
website design by Arcsin Webdesign